Deus Ex: Human Revolution (PC) «

Deus Ex: Human Revolution (PC)

Platform: PS 3, Xbox 360, PC

Publisher: Square Enix

Game Description
You play Adam Jensen, an ex-SWAT specialist who’s been handpicked to supervise the defensive needs of merely one of America’s most experimental biotechnology firms. Your job is to safeguard company secrets, when a black ops team breaks in and kills very scientists you used to be hired to protect, whatever you thought you knew regarding job changes.
Badly wounded over the attack, there are no choice but to get mechanically augmented so you soon inevitably be chasing down leads around the world, never knowing that you can trust. Each time when scientific advancements are turning into athletes, soldiers and spies into super enhanced beings, someone is working tough to ensure mankind’s evolution follows a selected path.You have to discover where that path lies. Because when all is claimed and done, the decisions you’re taking, as well as products that you use, will be the only things that can adjust it
Review Game: Deus Ex: Human Revolution
Now we are in 2027 and only five years ago if someone had told me that I ended up becoming the head of security at Sarif, probably would have laughed in your face. I, Adam Jensen, head of security of an industry leader in the production of cybernetic implants … If it were not for my boss I would still quell’incapace of SWAT in doing my duty, and were it not for Megan, or better known Dr. Megan Reed, I would probably still looking for a job. I am not proud that my name was suggested by Megan, but I am determined to do my best to prove to Mr. Sarif that his confidence is well placed.
Megan tells me that is almost ready to go, now I have to accompany her to a conference where you announce to the world that are about to make a sensational scientific discoveries and I will have to be careful of the many movements that consider the “human enhancement” an unnatural practice and sometimes evenblasphemous. I know not well which way to take sides, I know for a fact that the parties may give enhanced superhuman abilities, but I would never give my leg a natural, especially considering that I should take anti-rejection drugs for the rest of life. Megan is ready, it’s time to go …

The human revolution before Deus Ex
Deus Ex: Human Revolution is the prequel to the popular Deus Ex from Ion Storm developed in 2000, which was followed, without as much success, Invisible War in 2004. In fact you can see pretty quickly how to be acquired by the upgrades have been removed all references to the nanomachines (probably a technology developed after 2027) and how, despite the game is set in the future, compared to the first Deux Ex cities, settings and style ”cultural” still maintain a more contemporary look.

Rights for review
Still on the power-ups, instead of being able to instruct modules nanomachines present in the body, sometimes to find maps in the game or as a reward of some missions, this game starts with all the upgrades already available in your body andonly when our bodies will be ready to activate these features, we will be allowed to fully utilize our capabilities. In game terms this translates with the acquisition of 5,000 experience points or the use of a kit Praxis able to unlock forcibly one of these upgrades.
The upgrades can be divided into 5 categories: Social, Fighting (aims and improved resistance to damage), Stealth (invisibility and silent movement), Hacking (analysis and hacking turrets) and Exploration (pierce walls and stroke lasting). I have not cited any example for social Hacking for the simple fact that there is only about potentiation, a kit can analyze the caller and to report elements of character and influence them with pheromones.
Just the fact that there is only strengthening the social highlights what is a weakness in this respect to the first Deus Ex, which I’ll never mention such a great interaction with a social orphan child near the distributor of second mission of Deus Ex, which if treated well reported having seen the men enter a code to the machine before disappearing behind it, and when he tried to enter the code given by the child behind the machine there was an open secret passage containing bonus items .
All this interaction between player and “civilian” is definitely present, and the only way to get codes is limited to reading e-mail and handheld devices (this pretty useless, because even though I usually tend to hack the code is still the device to get the experience points).

Do not mess the (gameplay) system
Speaking of the game system of this iteration of Deus Ex, the tradition of the series has not disappointed. ED: HR provides a frame for most first-person, that changes in the third when we decide to creep along a wall or cabinet to obtain coverage or to peek around a corner. During the storyline the player is required to provide a series of missions, all surrounded by optional quests that range from simple errands to actual infiltration.
The style of shooting is more or less like an FPS, but the high loss of bullets from the enemy discourages the use of the tactic “breaks through the wall and shoot them all,” preferred by the classic stealth approach, in fact, the game fills us with possibilities of upgrading.
A great combination with the style stealth is necessarily improve the skills of hacking, which allows us to turn off the cameras and unlock the doors that otherwise we would get around.

Hacking as not you ever seen
The sessions are nothing more than a hacking minigame that consists in trying to achieve a backdoor through several intermediate nodes: each node touched there is a possibility that the system is aware of the intrusion and start a scan, starting from their point of ’access and searching our. The purpose of the mini-game is therefore to reach all the backdoor before being caught and expelled from the system. All accentuated by access to external archives for bonus as an experience, money, nuke (anti-detection) and worms (software that block the tracking computer), the possibility of strengthening their nodes for detecting the tracing of a few seconds, and so forth, all in real time, alternating between the activation of two new nodes and the reinforcement of other three trying to dart with the controller from one node to another before the efficient computer center reaches the point of our login.
In short, a great “play” can make so much damn decent of you to give satisfaction. A great job by Eidos.

Too strong even for the enemies of the future (?)
As long as you will not be discovered, the AI ​​of the guards is limited to the obvious: unless you see (or hear) something suspicious, a patrol will continue fixed, without even noticing that the other 4 guards in the room have disappeared into thin air.Personally I would have expected throughout the game at least a dozen pairs of guards that at some point in their path were a nod to say that everything was okay, and even some guards every few minutes were to report back to the base via radio.A real shame.
The AI ​​does not excel even after being discovered, the enemies – while exploiting the covers – they are not organized and not being in the wrong place it’s easy to get by just going out into the open to shoot and then hide behind the cover until the health not be regenerated enough to lean back to kill another enemy.
Although the AI ​​is better boss and is tailored to their abilities and their character, the lack of specific strategies, and interaction phases of combat is losing much emphasis of the clash.

Rate 9/10